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Below are the 20 most recent journal entries recorded in q99's LiveJournal:

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    Tuesday, November 24th, 2009
    3:25 pm
    Monday, November 23rd, 2009
    6:29 pm
    RPg updates
    In my Maid RPG game, 'Katano house', things are going well :) The players fixed a power outage that left them in the dark during a storm (caused by a random event one triggered), but along the way two of them attacked some yakuza thugs who cut the cables and were there to 'talk' to Aveline, the Mistress (who's sort of like Balalaika from Black Lagoon, but with maids), and the players probably started a mob war in the process :) That'll likely show up later. As day 1 ended, the two responsible (a secret agent with little maid skills using the maid thing as a cover, and a combat android rescued by Aveline who though she might be useful but hasn't proven to be so yet) were tied up in the main hall while the rest went to sleep, leading to some 'd'awww' moments between the two of them ^^

    In Rogue Trader: Warp'd, we're still being chased by Orks (though we do have a plan to get some space), and one of the other players put down a minor mutiny, but the main thing in my area is the ship's spirit got worried and insisted on 'communing' with my character Rals bat, on the topic of a new captain taking over (it's a skittish ship by the traits), and invited Captain Laertes down to talk. So now she's trying to comfort the spirit in machine binary and convince it to give Laertes a chance while it's using her body as a meat puppet to talk to him. It's very entertaining :)


    In my third RPG, also Rogue Trader, my Sister of Battle is searching for something belowdecks that killed a few servitors. I'm starting to lose a little interest in this one, though I'm hoping the momentum picks up. I'm not sure if I'd feel that way if the other two weren't so darned interesting at the moment.
    4:18 pm
    Last day of the con
    Last day of the con I didn't do too much I didn't mention in previous days. I played more card games (We Didn't Playtest This really does depend on the group), got some more commissions (still no scanner), and talked to people. Went to a panel on how to deal with 'Con Zombies' only to discover it was how to deal with convention goers :) I also went to a panel on... I can't quite remember what, but it was a good one. Probably, in retrospect, for reasons having to do with interesting conversation rather than the topic itself.


    One thing I noted at the convention is that the number of webcomic people have gone down. Not that there weren't some, but they were the same regulars who were there last time too in terms of guests, and there was only one in artists alley (a fairly small-time one). I'm kinda curious as to the reasons, but it may be just that webcomics are no longer a new thing and most comic people realize they won't get a ton of sales and new readers from a con, but still, it was kinda fun to go to a con and expect to be able to pick up a book or two from some comic.
    Saturday, November 21st, 2009
    10:44 pm
    Anime USA day 2
    Day 2! The day when stuff gets done!


    A lot of gaming. Various card games, the best of which was 'We didn't playtest this' and it's sequel 'We didn't playtest this either'. It depends on the group of people, it's necessary to have a crowd that can go fast or it gets bogged down, but it's really fun. The objective is to win, and to not lose, and to do so, you play cards that do things. Sometimes you aren't allowed to point or use various pronouns.


    The "Ask a Naruto Ninja" panel was fun. I have trouble remembering many of the questions (some fun ones about Ino's powers and potential abuse, like the potential of controlling all the Pains through the main ones), but it was mainly about the back and forth with the audience, which was quite enjoyable.

    I did about 3 minutes of a fanfic panel, wherein I wrote the following fanfic:

    "Hi!

    I am a villain!

    I fight a hero!

    Urk, I die!"


    I picked up two commissions and orders some more, all from Emi who I've commissions from before as seen in previous posts or on my dA page. I don't have a working scanner at the moment so it may be awhile before they show up, but they're fun :)


    I tried to sign up for an RPG, but the one I was interested in, Witchgirl or something like that, had a GM no-show. I also missed the Maid RPG but I was less interested in that.


    Most of the time was really spent playing in the board/cardgame room and interacting with people.
    Friday, November 20th, 2009
    7:09 pm
    Anime USA day 1
    Day one-

    Not much to report, I mainly did the dealer's room. The main one I bought from, doujinshi place, was out of plastic bags, so since they recognized me from before they game me a cool cloth one for being a regular :)


    Doujinshi were varied, mostly 'usual suspect' major one. Probably the most interesting was a Nanoha/Haruhi crossover one :)

    Also got a wallscroll (Eva) and a few non-doujinshi manga, of a series called Orfina.


    Aside from that I watched some AMVs. I looked around the artists alley but didn't really recognize anyone- apparently the Applegeeks people had to cancel.

    I saw some RPG tables set up which I might try tomorrow.

    No lines going in, but still a fairly nice number of people. Unlike the last con at Crystal City they're still growing into the space and didn't overwhelm it.


    *Edit* Oh yea! I also got into a discussion on whether Mario and Luigi yaoi exists. I hope so.
    Thursday, November 19th, 2009
    9:35 pm
    Con tomorrow
    Con tomorrow, expect con reports.


    Current plan: register late tomorrow, do stuff on sat, maybe some more on sun.
    Wednesday, November 18th, 2009
    2:39 pm
    Your perfect RPG
    RPG.net question: What would your perfect RPG be?


    My response: "It would be a sphere, floating in the air without supports and without noise, perfectly reflective.

    Touch it, and your mind would enter it and fill your thoughts of running a perfectly fulfilling, yet each time innovating and creative in a different way, multi-year campaign in a new setting. Release your touch, and mere seconds have passed."



    So, what would your perfect RPG be?
    4:28 am
    Dinosaur survival horror dream
    I dreamt I was in a world that was like a zombie scenario, except instead of zombies there were dinosaurs attacking people.

    Also the whole thing was made worse by being in a video game who's mechanics and graphics were bad, so I was worried about being torn apart and of trying to run one down only to pass through some of it's polygons. Cars were hard to control, and I wasn't sure if some stuff like fall damage or physical attacks worked, and sometimes damage would register on half the dinosaur's model but not the other half so it'd keep coming. I was scrambling around, running a lot, killing some dinosaurs (only to have more reappear right after I did), and getting some assistance from some fairly dumb NPCs. Occasionally I got a guy but the trigger setup was way too sensitive so I'd almost always fire too many shots and waste them.

    The last part I remember was I was in a house with some survivors backing me up. A fairly large (9~ foot tall) dinosaur came in holding and using a gun itself, a gigantic large-caliber one. After a hail of fire took it down and used up the ammo in a gun the survivors gave me, I grabbed it's gun, followed by which a really big threat came, a huge T-rexish but a lot spikier one. I fired Twice at it's head, I think missing once due to the trigger system, then that gun was out and I didn't have another, so I left and ran away, I think going to another floor in the hopes the game's multiple level mechanics weren't good.
    Tuesday, November 17th, 2009
    6:18 pm
    Monday, November 16th, 2009
    6:19 am
    Scans daily's new home
    For the comic fans in the audience, Scan Daily has a new host. They seem to have already transferred their archived from their insanejournal location.
    Friday, November 13th, 2009
    3:54 am
    Rogue Trader: Warp'd, Rals bat Nasmith
    I'm in a second Rogue Trader game, bringing my game count up to three ^^ This one is Rogue Trader cross with Poison'd, a game I'm less familiar with but apparently involves pirates and skullduggery.

    In short, we're key members of a ship with a horrible Rogue Trader, Vostok Lo Bello, who was offed under.. . mysterious circumstances. Rumors about about each of us, of which of the most influential members of the Oneiromon did it, though no-one wants to believe sweet Rals did it ^^ Of course, that's not enough to stop rumors, and in truth, we all did it. A misdirected teleport to a room full of conspirators instead of the bridge. And now with a crew full of rumor and a terrible secret which'd allow any of to turn on the others, we must escape the raiders who's pursuit provided the distraction for the act and decide our next course of action.


    Rals bat Nasmith, friendliest Admech you've ever met behind cut )


    Rals was originally going to be for a different RT game, but after the gm said no to the cool gun and the rest of the crew wanted a ship I wasn't interested in, I lost interest. Then Warp'd show up, I embellished and added to her past some to make it fit, and we have a cool ship with two Explorators, the other a dyed-in-the-wool "replace flesh with machines" type with no social skills and an expert in archeotech and human modification to my Xenotech and larger equipment and machinery. It's going to be great ^^

    (Comments encouraged, I don't get a lot of feedback on my characters)
    Thursday, November 12th, 2009
    8:20 am
    Saturday, November 7th, 2009
    10:51 pm
    Knock-sensing lock
    http://grathio.com/2009/11/secret-knock-detecting-door-lock.html

    A homemade and really cool design- it's a lock that appears to be a normal deadbolt, but is really computer-controlled to unlock when it senses a pre-programmed secret knock.
    Friday, November 6th, 2009
    6:06 pm
    Republican health plan: Fail
    http://www.drudge.com/news/126879/cbo-eviscerates-gops-health-care-plan

    "Republicans are learning an unpleasant lesson: The only thing worse than having no health-care reform plan is releasing a bad one, getting thrashed by CBO and making the House Democrats look good in comparison.
    It's one thing to keep your cards close to your chest. It's another to lay them out on the table and show everyone that you have no hand, and aren't even totally sure how to play the game."

    "The Republican alternative will have helped 3 million people secure coverage, which is barely keeping up with population growth. Compare that to the Democratic bill, which covers 36 million more people and cuts the uninsured population to 4 percent.

    But maybe, you say, the Republican bill does a really good job cutting costs. According to CBO, the GOP's alternative will shave $68 billion off the deficit in the next 10 years. The Democrats, CBO says, will slice $104 billion off the deficit.

    The Democratic bill, in other words, covers 12 times as many people and saves $36 billion more than the Republican plan. And amazingly, the Democratic bill has already been through three committees and a merger process. It's already been shown to interest groups and advocacy organizations and industry stakeholders. It's already made its compromises with reality. It's already been through the legislative sausage grinder. And yet it saves more money and covers more people than the blank-slate alternative proposed by John Boehner and the House Republicans. The Democrats, constrained by reality, produced a far better plan than Boehner, who was constrained solely by his political imagination and legislative skill."



    Now that's just sad.
    5:27 pm
    GMing update
    Ok, as you're aware not too long ago I started running a play by post 'maid the RPG' game.

    So far, it's going better than any of my previous GM tries. People seem interested and are doing stuff. One player tended to jump the gun and do stuff before the other player got an chance to input, but a quick explanation seems to have solved that.


    The one thing I'm hoping to encourage next is for the players to interact with themselves more and turn to Aveline (the master of the house, NPC I run) less. Most of their characters are focused on her to greater or lesser extents for obvious reasons (she hires them and hands out favor), but I need to switch their thinking from Aveline not just as a boss, but also as an obstacle and an excuse to do stuff to each other.
    Thursday, November 5th, 2009
    3:19 pm
    RPGs
    I almost got into a second Rogue Trader play by post RPG, but between some minor things from the GM (vetoing cool starting items, slow response to queries) and the rest wanting to go for a bigger ship than I wanted (the other game already had a big one), I bowed out.

    My concept was a social butterfly Explorator.



    It looks like I might be getting into a Gone with the Blastwave one too.
    11:44 am
    Progress, but not enough!
    With fiddling and re-installing, I have gotten Alpha Centauri to work!

    But *not* alien crossfire, I get the problem when the expanion's in.

    Which disappoints me, crossfire has some of my fav factions :(
    Tuesday, November 3rd, 2009
    7:59 am
    Heartbreak
    There was some Sid Meier's Alpha Centauri talk going on at a forum, so I tried installing it (with alien crossfire) on my current machine.

    Heartbreak! Even with the patch, it won't run. :(
    Sunday, November 1st, 2009
    8:26 am
    Friday, October 30th, 2009
    4:22 am
    Zombie Hypothesis: Spontaneous Generation
    It's a conundrum. A zombie outbreak happens. Suddenly, there's hordes everywhere, and they persist for a long time. How did so many get infected so quickly? Won't fighting back reduce their numbers a lot more? Won't there be places with few if any zombies due to their tendency to cluster?

    I believe I may have come up with an answer to this classic problem: Spontaneous generation!

    Zombies generate from apocalypses just as worms do from apples and maggots do from carrion. So as long as an area is apocalypt-y, zombies will continue to appear, until the zone is reclaimed and repaired, in addition to any generated through traditional means like biting.

    Through the natural means of spontaneous generation, a zombie horde may sustain itself without the logistical problems of the traditional, pure bite-or-natural-death causes.


    Thoughts?
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